The Way of War in '44 Pack
Three ziplock back issues for a great price!
The Way of War in '44 package ...
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
If World War II could be described like the movements of a symphony, surely the year 1944 represents the last grand crescendo... the enormous battles with massive results.
Now, the "1944 Way of War" gives you three great back issues that capture three remarkable campaigns.
Kesselschlacht
Kesselschlacht is a simulation depicting the Russian encirclement of the German First Panzer Army in the Ukraine in the Spring of 1944. The German forces were very low on fuel and ammunition and had been caught flat-footed by yet another overwhelming Soviet offensive by a total of nine Soviet armies! The Germans deceived the Soviet forces by moving west, instead of south as the Soviet generals had anticipated, and escaped.
Maps - One full color 22"x34" mapsheet
Counters - 360 full color 1/2" die-cut pieces
Rules length - 16 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 8 hours
Design - Perry Moore
Development - Warren Kingsley, C. Rawling
Graphic Design - Craig Grando
Monty's D-Day
The companion game to Bradley's D-Day, Monty’s D-Day will complete the Normandy Invasion vision by adding the D-Day assault frontage that was targeted by the British Commonwealth forces under Miles Dempsey which -- likely -- got much more of overall commander General Bernard L. Montgomery's attention.
Most certainly, the objectives for the Anglo-Canadian beaches sound like Montgomery talking. The city of Caen, nine miles inland, was targeted for capture on D-Day itself. It actually fell in late July, and only after the city had been leveled by bombing. Was it a "city too far?"
Monty's D-Day and issue #54 of ATO:
Map - One full color 22" x 34" hex mapsheet
Counters - 280 full color 1/2" die-cut playing pieces
Rules length - 14 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 4 hours for the scenarios, 12 to 15 hours for the full campaign game
How challenging is it solitaire? - Good
Design - John Prados
Development - Lembit Tohver
Graphic Design - Mark Mahaffey
Hungarian Nightmare
Late December, 1944, while the Allies began to pinch off The Bulge, the Soviets—and their new-found Romanian allies—began the assault on the “twin cities” of Buda and Pest, where 79,000 surrounded Axis defenders held on against heavy odds, made more difficult by “high command” orders to defend everywhere and not to consider a breakout effort. With German mobile reserves and stockpiled supplies expended by the Wacht am Rhein, a mixed force of Germans and Hungarians held on with little hope of relief. By mid February, after the city fell, less than 1000 Axis troops of all kinds made it back to the dwindling safety of German lines.
Map - Two full color mapsheets for a 33" x 34" playing surface.
Counters - 400 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 4 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - 12 to 15 hours
Design - Mark E. Stille
Development - Paul Koenig
Graphics - Joe Youst
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